During that evidence mission however, one guard came in as he was picking the lock and he managed to get a shot off before I could grab him. I don't recall the guards ever getting cranky over stealing money from a safe but I was always careful to make sure no authorities were watching when I did it. A good call on their behalf, I think.ĭo you mean the mission where you had to steal evidence from the safe or the side mission to take money from the safe? There's about 20 guards during the evidence mission and only about 3 otherwise. In both games, instead of sacrificing the gameplay, they sacrificed the eye-candy. Oh, and about the glitches, The Godfather and The Godfather II have remarkably little in the way of glitches. It is a good mix, not to mention the three very diverse scenery's splitting it up creates as well. The city wasn't absurdly large like The Godfather but they're not so small that there's nothing to explore either. I thought the cities were small at first too but by the time I finished it, I thought they were just right. Everyone-is-a-secret-hitman beats 20 minutes of uneventful driving. At least it is better than driving for 10 minutes to talk to a guy with orders to drive another 10 minutes to assassinate someone like what happened in The Godfather. Yeah, it is kind of weird how a person on the street would know how best to murder someone to send a message. I thought it was actually superior to Saints Row 2 which had obvious draw distance problems. I haven't noticed any draw distance issues. The guards will only get cranky if they witness a crew member cracking a safe, setting dynamite, cutting wires, etc. I usually walk by them and they say something that makes it clear to me my presence isn't welcome however, they usually don't attack unless you stay near them for about 10 seconds or you move into a room or some area where you aren't permitted. The guards don't get aggressive until you do something that warrants it.
The following statements are of the PC version: Perhaps The Godfather II is much better on PC than it's console ports?Ĭlick to expand.What platform did you play it on? PS3, XB360, or PC? an enemy spawned in a wall and your units will fire at enemies even if they don't have a line of sight to hit them). I only saw a few problems with the AI, all of which were minor (e.g. I think the game is probably only easy on the console versions that have a great deal of auto-aim involved. I've got my ass handed to me many times by running into a room without letting the enemy come to me. If you liked the first game, it is definitely worth checking out. Only 14 hours to complete the most of the single player campaign (compared to about 40 hours on The Godfather). Inexperienced players may feel overwhelmed with more than one enemy family attacks your rackets. This wasn't during a mission so it really didn't annoy me or cause any significant problems. Only once did the game glitch: I was driving, hit a curb, and the car got instantly stuck. There seems to be a few plays where an audio channel quit working. The graphics are still not up to snuff (they weren't on The Godfather either). It has nothing to do with The Godfather pt. The game continues after you finish it but, like the original, there isn't too much to do. The voice actors are all the same (as far as I can remember). There are multiple ways to go about taking over a racket using the new crew feature to make different ways to the owner. The crew system is neat, easy to use, and useful. It tells you where to look for most hidden content. The plot had a lot of twists I didn't see coming. It is a good sequel to The Godfather (game).
At first you'll be asked to do simple tasks, usually involving you beating somebody up or shooting at a bunch of rival families. You basically have two basic ways of attacking in The Godfather you can use your fists or a weapon, both of which involve you wiggling the Wii's remote control around in interesting (and often fun) ways. The hand to hand combat is definitely my favorite part you actually have to perform an air punch in order to hit somebody in the game. If you want to jab somebody all you need to do is quickly punch straight ahead, whereas if you want to land a more powerful punch you can bring your arm back and use the Wii's motion sensing control to perform a hook punch. The Wii's remote feels extremely natural in this kind of game and there's something exhilarating about performing the punch motions and seeing the same thing happen on the television screen. I won't say that the fighting control is especially deep, but it's just as advanced as the other versions of the game. Playing The Godfather gives me great hope for the future of the Fight Night series (among other franchises).I just finished it (no online elements) and it took just over 14 hours.